Flub Fighter is the Game Project I worked on during my
internship with Retora Black. The Game’s Concept is an 2.5D arena-style Brawler
where the only way to harm/kill your opponents is to punch them into one of the
various traps around the levels.
Players fight one another as Flubs, Slime-based creatures with big fists and short tempers. Flubs fight one another in a variety of themed regions, from spacecraft hulls to planets and caverns.
My part in the project was to create two of the hazards that would be placed around the level.
Players fight one another as Flubs, Slime-based creatures with big fists and short tempers. Flubs fight one another in a variety of themed regions, from spacecraft hulls to planets and caverns.
My part in the project was to create two of the hazards that would be placed around the level.